![]() HY: We have a sandstorm in the desert and it affects visibility and is a very strong wind. What are the other extreme weather conditions and what do they do? GR: The tornado has been widely promoted. He approaches problems with a more measured look and you’ll see that reflected in the game, the structure, and in Rico’s character. And that forces Rico to do things a little bit differently than he did in the past. Where Rico is intuitive, she is very strategic. Where Rico is chaotic, she is very orderly. Similarly, it’s a different experience for Rico to go against these piece of extreme weather which are kind of like characters in their own right who challenge Rico in different ways.Īnd also our main antagonist, Gabriela Morales, is also designed as a perfect counterpoint to Rico. It’s a different experience to wingsuit through plain open air than it is a tornado. And you can see that reflected in the mechanics. A lot of the challenges we set up for Rico in the game are designed to test Rico who is. GR: Speaking of the extreme weather, Rico’s dad has a connection to the weather, right? And how does that weather connect to Rico himself?īJ: Yes, and that’s what draws him to Solís. That is a nice way of evolving both the narrative and the mechanics. Narratively, that meant the world was bigger than Rico. So it gave us something that you could see in the world that could change the gameplay but was also a thing that Rico really had to deal with on a really big level. I mentioned it with the extreme weather but we wanted elements in the game that are bigger forces of nature than Rico is himself. The things we add to the game have to be things that you feel are very Rico. And the other element comes from who Rico is. The first thing is knowing what kind of game Just Cause is and embracing that embracing that from how we do narrative structure and embracing that through how we do mechanics. Hamish Young: I think there are a couple of things you need to acknowledge. GR: So since one of you works on story and the other works on gameplay, how do you two not get in each other’s way? It’s about working your way through the world and picking up more pieces as you go so by the time you’re reaching the endgame, you have a clear picture of what the story is, whereas when you start out, you have a lot of questions. It’s not about working your way from beat to beat. The whole world is open to you and you can explore different story bits here and there and it’s all designed nonlinearly. We didn’t want you to feel like you had to grind over here in order to do this thing over there so you could do the next thing and the next thing. We also focused on making sure the story stayed out of the player’s way. In JC3, he gets presented with a problem and he’ll go “So we’ll blow it up!” He still like to blow things up but he does it in a more strategic way. He’s not a young guy but he’s always had this bombastic approach. You’ll see Rico mature a little bit in this game. But from a story perspective, it changes how he approaches the problem he’s presented with. Hamish can talk more about the way the extreme weather changes the dynamics of who Rico interacts with the world. The whole game is built about who Rico is and what his skillset is and the antagonists you meet are built around challenging that skillset. But we wanted to make the story more pervasive this time around. #JUST CAUSE 2 PC REVIEWS SERIES#It was a fairly linear series of missions that you worked through. Was that something you went in wanting to do?īenjamin Jaekle: Yeah, it was a conscious choice to go back and do story right. Game Revolution: I noticed that Just Cause 4 was immediately more focused on its story than the other ones. We recently sat down during a preview event with developer Avalanche Studios’ Narrative Designer Benjamin Jaekle and Lead Mechanics Designer Hamish Young to chat about Just Cause 4 and how the series keeps improving, Red Dead Redemption 2, and the game’s expansive, wacky toolset. But just because it is hitting at the tail end of the holiday rush doesn’t mean there is nothing to say about it. Just Cause 4 is almost out, marking one of the last big releases of the year. ![]()
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